A system consists of three components, namely, (i) input, (ii) processes and (iii) output.
System
Approach to a Queue
A system consists of three
components, namely, (i) input, (ii) processes and (iii) output. As regards a
queueing system, the input is constituted by the customers who arrive at a
service point in anticipation of a service. The process includes the methods of
the service offered by the organization, the behavior of the customers and the
discipline of the queue. Hence, the following data are required to understand
and analyze a queueing system:
i.
The input (the pattern of arrival of the customers
to the service point)
ii. The
service mechanism (the pattern of service in the organization)
iii.
The queue discipline (the
principle under which the queue operates) and
iv. The
behaviour of the customers
The
input (the pattern of arrival)
One has to find out the way in
which the customers arrive at a service point and join the queue. Customers normally
arrive almost in a random way. It is highly difficult to guess the pattern of
arrival of the customers. Therefore we have to associate probabilities with the
arrival of the customers and hence the probability distribution for inter-arrival
times (the time between two successive arrivals of the customers) has to be
found out. We take up a queueing system with the assumption that the customers
arrive in a Poisson process. We also assume that the mean arrival rate of the
customers is found it to be δ.
The
Service Mechanism
The term service mechanism refers
to the arrangement of service facility to serve the customers. If there is
infinite number of servers, then all the customers are served instantaneously
as soon as they arrive and a queue will not be found. If the system consists of
a finite number of servers, then the customers are served according to a
pre-determined rule by making the server service time a constant or a random
variable. Distribution of service time follows ‘Exponential distribution’.
Queueing
Discipline
The term queueing discipline
refers to a procedure by which the customers are selected from the queue for
offering the service. The following disciplines are generally adopted by a
queueing system:
First
Come First Served – (FCFS)
First In
First Out – (FIFO)
Last In
First Out – (LIFO)
Selection
for service In Random Order (SIRO)
The Behaviour of the Customers
In general, one may observe the following modes of
behavior of the customers in a queue:
Normally, the customers arrive
one by one into the system. However, there is a possibility for another
phenomenon. The term Bulk arrival refers to the
arrival of customers in groups.
Consider the case of several
service counters in the organization. Then each service counter will have a
queue. When there are several queues, the customers from one queue may switch
over to another queue if it is of smaller size. Such a behaviour of the
customers is referred to as Jockeying.
Sometimes a customer on arrival
may not join a queue after observing that the queue length is very large. This
behavior of the customers
is called Balking of the customers.
In certain cases, a customer
already present in a queue may leave the queue thinking that the waiting time
may be too much. This behaviour of the customers is called Reneging.
Notations
Customers in the system refers to
the customers receiving service at the service point and the customers who are
waiting to receive the service.
The
following notations are used in Queueing theory:
n - No of
customers in the system
C - No of
servers in the system
P_n(t) –
The probability of having n customers in the system at time t
P_n - The steady state probability of having n
customers in the system
P_0 - The probability of having zero customer in the system L_q -
Average number of customers waiting in the queue
L_s - Average number of customers waiting in the system (in the queue
and in the service points)
W_q -
Average waiting time of the customers in the queue
W_s - Average waiting time of the customers in the system (in the queue
and in the service points)
δ - Arrival rate of the customers µ - Service rate of the server
ϕ -
Utilization factor of the server
δ eff - Effective rate of the arrival of customers M - Poisson
distribution
N - Maximum number of customers allowed in the system. It also refers to
the size of the calling source of the customers
GD -
General discipline for service in the organization like first in first – served
(FIFS), last-in-first served (LIFS), etc.
Traffic Intensity (Or Utilization Factor)
The traffic intensity of a queue is denoted by ϕ. It is defined by the
rule ϕ = (Mean arrival time)/(Mean service time) = δ/µ (< 1) and the
unit of traffic intensity is called Erlang.
Tags : Operations Management - Game Theory, Goal Programming & Queuing Theory
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