Four main forces underpin the mobile-commerce revolution third-generation technologies, the Wireless Application Protocol (WAP) and iMode platforms, handset penetration, and personalized services.
M-Commerce The Next Big Thing
Four main forces underpin the mobile-commerce
revolution third-generation technologies, the Wireless Application Protocol
(WAP) and iMode platforms, handset penetration, and personalized services.
Third-Generation (3G)
Technologies
Unfortunately, the current (second) generation
of wireless networks and handsets supports data rates of only 9.6 kilobits per
second, far below the 64- kilobit-per-second capacities of landline copper
wires.
That situation will improve this year, however,
as GSM (Global System for Mobile Communication), the most common cellular
standard, is extended by the General Packet Radio System.
GPRS can support data rates of 112 kilobits per
second, almost twice the rate of a standard computer modem and enough to
support high-quality streamed audio. True third-generation networks, based on
the UMTS (Universal Mobile Telephone System) standard, will raise the rate to 2
megabits per second —one-fifth of the bandwidth available on the standard
Ethernet in Today’s Offices
The high speed at which Internet data can be
downloaded is only one important characteristic of the new networks. In current
wireless networks, most data communication, apart from the limited Short
Message Service (SMS), requires a circuit-switched connection a user must
connect to a server to check e-mail, for example.
This limitation has two drawbacks. First, users
find themselves on-line even when they are not sending data (while reading or
composing e-mail, for example), so they pay higher costs and network capacity
is wasted. In addition, since the connection can be initiated only from the
mobile handset, asynchronous services, such as automatic forwarding of e-mail,
are not possible.
Like the wired Internet, GPRS networks use a
connectionless (packet-switched) communications mechanism. Data are split into
chunks called packets, to which an address uniquely identifying the destination
is appended. This means that although a GPRS handset is, in effect, permanently
connected to the network, it uses network capacity only when packets are
actually being sent.
The WAP and iMode
Two of the leading platforms for delivering
Internet content to mobile telephones and other wireless devices—the Wireless
Application Protocol and iMode—were designed to take into account the
constraints of wireless communications limited bandwidth and end-system
processing as well as a constrained user interface.
Each platform defines a standard markup
language that permits an application’s user interface to be specified
independently of the end device. The delivery of these services is independent
of the underlying networking technology, so applications can be used on
different networks, just as Internet applications can.
Handset Penetration
The uptake of mobile telephones has been
nothing short of phenomenal, and the trend is expected to continue (Exhibit B).
Nokia predicts that within three years people will use mobile telephones to
access the Internet more often than they use personal computers.
Personalization
The wireless Internet has three main features
that permit mobile interactive services to be more personalized than
traditional Internet applications are.
First, mobile telephones are carried by their
owners almost everywhere and kept switched on most of the time (especially in
Europe, where mobile users aren’t charged for incoming calls). Consumers can
thus not only gain access to wireless services wherever there is a network
presence but also keep tabs on time-critical information, such as stock market
reports or urgent messages.
Second, wireless-network operators—at least
those using the GSM standard— are uniquely able to determine the identity of a
user. Since mobile telephones are not usually shared, and a
personal-identification number often protects them, the telephone itself can be
used as a means of identification. Finally, operators can detect a user’s exact
location, enabling a whole range of new applications.
In theory, mobile operators could compete at
all levels of the m-commerce value chain, from the provision of basic technical
services to the supply of lucrative, customer-facing content. The high stock
market valuations of Internet-related companies, their powerful financial
muscle, and the absence of strong competition at all levels in the new industry
might even tempt them to try.
The danger is that they will spread their
skills and resources too thin. Moreover, given the first-mover advantages
associated with much Internet-related business, such companies risk forfeiting
long-term shareholder value unless they concentrate on areas in which they
naturally hold a strong competitive advantage.
Operators thus need to make difficult decisions
about which parts of the value chain to compete in—and how—and which parts to
avoid.