Role play can be defined as a technique in which people are presented wit a real or artificial environment and they are exposed with some find of case or situation and they need to exhibit the same in form of roles.
Role Plays
Role
play can be defined as a technique in which people are presented wit a real or artificial environment and they are
exposed with some find of case or situation and they need to exhibit the same in form of roles.
It
is a spontaneous human interaction involving realistic human behavior under artificial or stimulated environment.It
consists of interviews or series of interview in which the participants or the trainees are provided with a role brief
and a s et of circumstances which they need to enact.
The
trainee develops a strategy to how should he react or think in a particular situation and possible suggestive
solutions for resolving the problem or analyzing the situation.He also learns and forecasts what the other party or
as per the case may be what can be the other reaction.
This
technique thus not only leads to self learning about expected job outcome or to create a fit in the job but also helps in understanding
others perception about the task or issue.
Objectives of Role play as a training
technique-
It helps in developing a better understanding of the job
It helps in understanding how to handle
a particular situation.
It helps in developing better understanding of the issue an better
decision making
It helps in anticipating reaction of other party
It helps in developing communication, management development and leadership quality.
It helps in improvement of interpersonal relationship
It helps in providing
an insight to understanding behavioral patterns of others
Salient
Features of Role play as a training
method for learning
Learning by doing- Since in this the
participant plays role as per the given circumstances he learns practically and understands the demand or requirement of skill set to resolve
or get the task done.
Learning through
imitation – while playing the new or the expected
role the participant gets the feelings about the
other persona and tries his best to include and
accrue all traits of the given role. Thus he gets an opportunity to understand, analyze and reflect the other person
perception and behavior.
Learning through
observation and feedback – This method helps in dual learning. The trainee not only learns
and reinforces the concepts by self learning
but also develops an understanding
about a new role. This approach helps in building good decision making ability, management capacity and leadership overall.
Learning though
analysis and conceptualization – The role played by the trainee helps in analyzing the various skills involve din he role right from domain,
conceptual, design or human skills
and thus helps in designing a broader understanding and clear
outlook towards task.
Reasons and areas for selecting role play as training technique –
The
trainer or the facilitator should be very logical and clear about the purpose
of using this as a training
technique.The success of role play depends on the role brief, set circumstances and the utility
expected from he technique.
The areas
where the trainer
and get the trainees benefited
with this method
includes –
To practice
behavior where new role needs to be assigned to individual or as on anticipated problem situation.
To analyze
the problem situation
and develop approach
and technique to resolve it
To learn insight into motivation and roles of others
To develop
new skills and insight on resolving problems
To develop
a holistic understanding of the job for present
as well as future
Benefits or outcome of role play as a training technique
It helps
in both cognitive and effective development of trainees and better learning
by doing.
It permits
practice by repetition and helps in better reinforcement
It also helps in improving human relation since
it helps I developing empathy
It helps in making
people sensitive towards
others
It helps in better SWOT analysis of individuals and thus the feedback given helps in identifying and overcoming the deficiencies.
It enables the role player to control his behavior and enact as if he is enacting
in a real life situation
It helps in bringing
attitudinal changes in the employees
as trainees
It is a more
practical approach than other technique since in this the learning by doing and feedback that whether a behavior reflected is acceptable or
requires change can be given.
Reverse Role Plays
Reverse
role-plays are helpful methods for gaining understanding of another person’s view point. It works equally well when the objective is to
see how oneself is perceived by others.
Reverse role-playing requires
sensitive monitoring by the instructors.
Rotation Role Plays
Rotation in role plays is just slight variation
on doubling.
In this the learners
are in greater control of the content
and process. The advantage of rotation is that the participative
base can be spread throughout the class. Role playing also permits added dimensions to the analysis of the situation
or to the motivation of the characters.
Simulation
Simulations somewhat
like action mazes being role-played.
simulation
are training techniques that attempt to bring realistic decision making situations to the trainee.
Likely problems and alternative solutions
are presented for discussion. The adage there is no better trainer than experience
is exemplified with this type of training. Experienced
employees can describe real world experiences, and can help in and learn from developing the solutions to these simulations. This method is cost effective
and is used in marketing and management training.
Games
T
& D specialties feel that the gamed simulations increase the energy and
commitment of the participants. When people participate in games, may behaviors manifest
themselves.
Some of these behaviors
may be defined as contributive to or counterproductive to group goals. Thus games are sometimes used in organization development
programs as both diagnostic and training tools.
Games can be used to develop
specific skills also.
Clinics
Clinics,
in learning designs, are session in which learners devote their angry to solving a given problem. Clinics thus use
given problem. They are helpful in developing
problem-solving, decision
making or team membership skills.
Critical Incidents
Critical
incident method also identifies and analysis actual participant experiences as a basis for better understanding real
problems, or expanding insights by analyzing the critical incidents in the career
of the participants.
The critical incident
method varies slightly from the clinic or from just having participants write up their own case studies.
This
method is used extensively in upper management or executive development programs.
Fishbowl
A useful way to study group processes is the fishbowl
method. It is carried out with two teams. Team A is assigned a topic
which is to say, for 30 minutes. The task is
unstructured and the team can elect a
leader or it can cover the topic in a free discussion. Team B seated around
team A and observes the process. Its members are not free to interrupt the
discussion, but when it is finished they are given about 15 minutes in which to
criticize and comment on Team A’s performance in process terms only. Team A does not have the right to reply or even to comment on any criticisms at this stage.
The
roles of the two teams are then reversed, team B being given the topic to
discuss and Team a taking up positions around
team B as observers. After Team A has given its judgment, the two teams come together in a full group session and notes
are exchanged on the processes which
were observed in the two parts of the exercise.
Computer-Based Training
CBT-
adds a valuable dimension in speeding up decision-making and also compressing the training time-scale. As the cost of computer hardware
has gone up, micro-technology promotes
its use in the training area. Time-sharing requires a link-up of the terminal
to a remote computer by telephone
line. The micro-computer can be accommodated in a limited office space and the complete system is under the user’s control. Computers
are used for the teaching and training
program
T-Groups
The
T-group provides participants with an opportunity to learn about themselves, their impact on others and how to function
more effectively in group and interpersonal situations.
It facilitates this learning by bringing together a small group of people for
the express purpose of studying
their own behavior
when they interact
within a small group.
In the beginning of a T-Group
participants are usually focused on what they
experience as a need for structure, individual emotional safety,
predictability, and something
to do in common. These needs are
what amount to the tip of the iceberg in most groups in their back home situation. By not filling the group’s time
with answers to these needs, the
T-Group eventually begins to notice what is under the tip of the iceberg. It is
what is always there in any group but
often unseen and not responsibly engaged. So, participants experience
anxiety about authority and power, being include and accepted in the group, and intimacy.